Combine with existing models: This option combines the hierachy of two models.Combine Collision: If collision parts already exist, they will be merged with newly imported ones.Reuse materials: If multiple materials with the same name and shader are provided, they will be merged into one.Slice to parts: For GTA V, this should always be activated.Mods by other authors can only be imported if the author hasn't locked the model to prevent edits. Information about creating and editing of textures can be found in our Texturing guide category.Īny car from the default game can be imported in ZModeler 3. This has to be done before importing a model. ytd archives can also be added in the texture browser. ytd files, seperate texture files such as. If they are located elsewhere, select one of the other two options and specify their location.Īlternatively, instead of preloading. yft files, select All *.ytd in current folder. Select a value for the option Preload Packs. Some cars also share interior textures found in the same archive named vehicle_ name_interior. Depending on the car, multiple vehshare texture archives may be used. Additionally, all cars use shared textures from the vehshare files located in GTA V\圆4e.rpf\levels\gta5\vehicles.rpf which can be exported using OpenIV. Models have at least one texture archive (. The first step is to make sure that all required textures are loaded.
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